balla95 Hacker
Number of posts : 806 Age : 30 Location: : Independence, Missouri Credit Points : 4597-1185-1826 Friend Code : 3862 Registration date : 2008-07-21
| Subject: Tm's you can buy Tue Aug 19, 2008 5:18 am | |
| No. 06 Toxic Cost: $3,000 A move that leaves the foe badly poisoned. This poison damage worsens every turn.
No. 07 Hail Cost: $2,000 Summons a hailstorm that lasts for five turns. The hailstorm damages all types except Ice.
No. 09 Bullet Seed Cost: $2,000 The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
No. 10 Hidden Power Cost: $2,000 A variable move that changes type and power depending on the hidden ability of the Pokemon using it.
No. 11 Sunny Day Cost: $2,000 the user intensifies the sun for five turns, powering up Fire-type moves.
No. 12 Taunt Cost: $1,500 The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
No. 14 Blizzard Cost: $5,500 A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
No. 15 Hyper Beam Cost: $7,500 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
No. 16 Light Screen Cost: $2,000 A wondrous wall of light is put up to suppress damage from special attacks for five turns.
No. 17 Protect Cost: $2,000 The user draws power from the Berry it is holding to attack. The Berry determines its type and power.
No. 18 Rain Dance Cost: $2,000 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
No. 20 Safeguard Cost: $2,000 The user creates a protective field that prevents status problems like poison, paralysis, burn, and sleep.
No. 21 Frustration Cost: $1,000 A full-power attack that grows more powerful the les the user likes its Trainer.
No. 22 SolarBeam Cost: $3,000 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
No. 25 Thunder Cost: $5,500 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
No. 27 Return Cost: $1,000 A full-power attack that grows more powerful the more the user likes its Trainer.
No. 30 Shadow Ball Cost: $3,000 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
No. 31 Brick Break Cost: $3,000 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
No. 32 Double Team Cost: $1,000 The user begins moving so quickly that it creates illusory copies to raise its evasiveness.
No. 33 Reflect Cost: $2,000 A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
No. 34 Shock Wave Cost: $3,000 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
No. 36 Sludge Bomb Cost: $3,000 Unsanitary sludge is hurled at the foe. It may also poison the target.
No. 38 Fire Blast Cost: $5,500 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. No. 39 Rock Tomb
Cost: $2,000 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
No. 40 Aerial Ace Cost: $3,000 The user confounds the foe with speed, then strikes. The attack lands without fail.
No. 41 Torment Cost: $1,500 The user torments and enrages the foe, making it incapable of using the same move twice in a row.
No. 43 Secret Power Cost: $2,000 An attack move with effects that vary depending on the user's environment.
No. 45 Attract Cost: $3,000 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
No. 46 Thief Cost: $2,000 The user attacks and steals the foe's held item simultaneously. It cant steal if the user holds an item.
No. 47 Steel Wing Cost: $3,000 The foe is hit with wings of steel. It may also raise the user's Defense stat.
No. 48 Skill Swap Cost: $3,000 The user employs its psychic power to exchange abilities with the foe.
No. 49 Snatch Cost: $1,500 The user steals the effects of any healing or status-changing move the foe attempts to use.
No. 51 Roost Cost: $2,000 The user lands and rests its body. It restores the user's HP by up to half of its top HP.
No. 52 Focus Blast Cost: $5,500 The user attacks at full power. It may also lower the foe's Sp. Def stat if it hits.
No. 54 False Swipe Cost: $2,000 A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
No. 55 Brine Cost: $3,000 If the foe's HP is down to under half, this attack will hit with double the power.
No. 56 Fling Cost: $2,000 The user flings its held item at the foe to attack. Its power and effects depend on the item.
No. 57 Charge Beam Cost: $3,000 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
No. 59 Dragon Pulse Cost: $3,000 The foe is attacked with a shock wave generated by the user's gaping mouth.
No. 60 Drain Punch Cost: $3,000 An energy-draining punch. The user's HP is restored by half the damage taken by the target.
No. 62 Silver Wind Cost: $3,000 The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
No. 63 Embargo Cost: $2,000 It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
No. 65 Shadow Claw Cost: $3,000 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
No. 66 Payback Cost: $3,000 The user stores power, then attacks. If the user can use this attack after the foe, its power is doubled.
No. 67 Recycle Cost: $1,000 The user recycles a single-use item that has been used in battle so it can be used again.
No. 69 Rock Polish Cost: $1,500 The user polishes its body to reduce drag. It sharply raises the Speed stat.
No. 70 Flash Cost: $1,000 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
No. 71 Stone Edge Cost: $3,000 The user stabs the foe with a sharpened stone from below. It has a high critical-hit ratio.
No. 72 Avalanche Cost: $3,000 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
No. 76 Stealth Rock Cost: $2,000 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
No. 77 Psych Up Cost: $1,500 The user hypnotizes itself into copying any stat change made by the foe.
No. 79 Dark Pulse Cost: $3,000 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
No. 80 Rock Slide Cost: $3,000 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
No. 82 Sleep Talk Cost: $1,000 While it is asleep, the user randomly uses one of the moves it knows.
No. 83 Natural Gift Cost: $2,000s The user draws power from the Berry it is holding to attack. The Berry determines its type and power.
No. 86 Grass Knot Cost: $3,000 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
No. 87 Swagger Cost: $750 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
No. 88 Pluck Cost: $3,000 The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
No. 90 Substitute Cost: $2,000 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
No. 91 Flash Cannon Cost: $3,000 The user gathers all its light energy and releases it in one shot. It may also lower the foe's Sp. Def stat.
No. 92 Trick Room Cost: $5,500 The user creates a bizarre space in which slower Pokemon get to move first for five turns. | |
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Norikoxkun
Number of posts : 441 Age : 34 Location: : Clarks summit Credit Points : 4382-3349-9628 Friend Code : 61 Registration date : 2008-08-10
| Subject: Re: Tm's you can buy Tue Aug 19, 2008 10:39 am | |
| somewhat useful 15 points | |
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Dagos Knight
Number of posts : 143 Age : 30 Credit Points : 4081-7433-1714 Friend Code : 386 Registration date : 2008-08-11
| Subject: Re: Tm's you can buy Tue Aug 19, 2008 10:46 am | |
| useful i guess, but where do you buy them? | |
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mrrrgilbert
Number of posts : 873 Age : 36 Location: : Adelaide, South Australia Credit Points : 2000 Friend Code : 360927954219 Registration date : 2008-07-21
| Subject: Re: Tm's you can buy Mon Aug 25, 2008 9:01 am | |
| yea i was thinking the same thing this is useless unless u say exactly where u get them from | |
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jedirules Fighter
Number of posts : 143 Age : 30 Location: : Canberra Credit Points : 1375 6435 7224 Friend Code : 265 Registration date : 2008-07-21
| Subject: Re: Tm's you can buy Thu Oct 02, 2008 1:05 am | |
| Yeh i need help with these
i know u get some of them from the veilstone Department Building but what about the rest!!!! | |
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| Subject: Re: Tm's you can buy | |
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