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Pokemon Of The Week

Week 4. And In honor of week four
I am gonna give away 4 pokemon.
And those pokemon are...DEOXYS.
I will give 1 form to the
top four winners.Your form
will be random.
-Pokemon_Master
Poll
What is the best trio?

Pixies

Regis

Dogs

Birds
Rules
1.No Cursing
2.No Spamming
3.No Scamming
4.Always Post your friend code when asking to Battle or Trade
5.Follow others rules of Trading and battling
6.Be friendly and help others
7.No Unauthorized advertising
8.The biggest one...HAVE FUN!
Any breaking of these rules(except 4,6, and 8)will give you a warning then you will be banned
breaking rule number 3 will get you banned automatically no warning

 

 Tm's you can buy

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5 posters
AuthorMessage
balla95
Hacker
balla95


Male
Number of posts : 806
Age : 30
Location: : Independence, Missouri
Credit Points : 4597-1185-1826
Friend Code : 3862
Registration date : 2008-07-21

Tm's you can buy Empty
PostSubject: Tm's you can buy   Tm's you can buy Icon_minitime1Tue Aug 19, 2008 5:18 am

No. 06 Toxic
Cost: $3,000 A move that leaves the foe badly poisoned. This poison damage worsens every turn.

No. 07 Hail
Cost: $2,000 Summons a hailstorm that lasts for five turns. The hailstorm damages all types except Ice.

No. 09 Bullet Seed
Cost: $2,000 The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.

No. 10 Hidden Power
Cost: $2,000 A variable move that changes type and power depending on the hidden ability of the Pokemon using it.

No. 11 Sunny Day
Cost: $2,000 the user intensifies the sun for five turns, powering up Fire-type moves.

No. 12 Taunt
Cost: $1,500 The foe is taunted into a rage that allows it to use only attack moves for two to four turns.

No. 14 Blizzard
Cost: $5,500 A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

No. 15 Hyper Beam
Cost: $7,500 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

No. 16 Light Screen
Cost: $2,000 A wondrous wall of light is put up to suppress damage from special attacks for five turns.

No. 17 Protect
Cost: $2,000 The user draws power from the Berry it is holding to attack. The Berry determines its type and power.

No. 18 Rain Dance
Cost: $2,000 The user summons a heavy rain that falls for five turns, powering up Water-type moves.

No. 20 Safeguard
Cost: $2,000 The user creates a protective field that prevents status problems like poison, paralysis, burn, and sleep.

No. 21 Frustration
Cost: $1,000 A full-power attack that grows more powerful the les the user likes its Trainer.

No. 22 SolarBeam
Cost: $3,000 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

No. 25 Thunder
Cost: $5,500 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

No. 27 Return
Cost: $1,000 A full-power attack that grows more powerful the more the user likes its Trainer.


No. 30 Shadow Ball
Cost: $3,000 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.

No. 31 Brick Break
Cost: $3,000 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.

No. 32 Double Team
Cost: $1,000 The user begins moving so quickly that it creates illusory copies to raise its evasiveness.

No. 33 Reflect
Cost: $2,000 A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

No. 34 Shock Wave
Cost: $3,000 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.

No. 36 Sludge Bomb
Cost: $3,000 Unsanitary sludge is hurled at the foe. It may also poison the target.

No. 38 Fire Blast
Cost: $5,500 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
No. 39 Rock Tomb

Cost: $2,000 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

No. 40 Aerial Ace
Cost: $3,000 The user confounds the foe with speed, then strikes. The attack lands without fail.

No. 41 Torment
Cost: $1,500 The user torments and enrages the foe, making it incapable of using the same move twice in a row.

No. 43 Secret Power
Cost: $2,000 An attack move with effects that vary depending on the user's environment.

No. 45 Attract
Cost: $3,000 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

No. 46 Thief
Cost: $2,000 The user attacks and steals the foe's held item simultaneously. It cant steal if the user holds an item.

No. 47 Steel Wing
Cost: $3,000 The foe is hit with wings of steel. It may also raise the user's Defense stat.

No. 48 Skill Swap
Cost: $3,000 The user employs its psychic power to exchange abilities with the foe.

No. 49 Snatch
Cost: $1,500 The user steals the effects of any healing or status-changing move the foe attempts to use.

No. 51 Roost
Cost: $2,000 The user lands and rests its body. It restores the user's HP by up to half of its top HP.

No. 52 Focus Blast
Cost: $5,500 The user attacks at full power. It may also lower the foe's Sp. Def stat if it hits.

No. 54 False Swipe
Cost: $2,000 A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.

No. 55 Brine
Cost: $3,000 If the foe's HP is down to under half, this attack will hit with double the power.

No. 56 Fling
Cost: $2,000 The user flings its held item at the foe to attack. Its power and effects depend on the item.

No. 57 Charge Beam
Cost: $3,000 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

No. 59 Dragon Pulse
Cost: $3,000 The foe is attacked with a shock wave generated by the user's gaping mouth.

No. 60 Drain Punch
Cost: $3,000 An energy-draining punch. The user's HP is restored by half the damage taken by the target.

No. 62 Silver Wind
Cost: $3,000 The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.

No. 63 Embargo
Cost: $2,000 It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.

No. 65 Shadow Claw
Cost: $3,000 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.

No. 66 Payback
Cost: $3,000 The user stores power, then attacks. If the user can use this attack after the foe, its power is doubled.

No. 67 Recycle
Cost: $1,000 The user recycles a single-use item that has been used in battle so it can be used again.

No. 69 Rock Polish
Cost: $1,500 The user polishes its body to reduce drag. It sharply raises the Speed stat.

No. 70 Flash
Cost: $1,000 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.

No. 71 Stone Edge
Cost: $3,000 The user stabs the foe with a sharpened stone from below. It has a high critical-hit ratio.

No. 72 Avalanche
Cost: $3,000 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.

No. 76 Stealth Rock
Cost: $2,000 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.

No. 77 Psych Up
Cost: $1,500 The user hypnotizes itself into copying any stat change made by the foe.

No. 79 Dark Pulse
Cost: $3,000 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

No. 80 Rock Slide
Cost: $3,000 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

No. 82 Sleep Talk
Cost: $1,000 While it is asleep, the user randomly uses one of the moves it knows.

No. 83 Natural Gift
Cost: $2,000s The user draws power from the Berry it is holding to attack. The Berry determines its type and power.

No. 86 Grass Knot
Cost: $3,000 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

No. 87 Swagger
Cost: $750 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.

No. 88 Pluck
Cost: $3,000 The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.

No. 90 Substitute
Cost: $2,000 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

No. 91 Flash Cannon
Cost: $3,000 The user gathers all its light energy and releases it in one shot. It may also lower the foe's Sp. Def stat.

No. 92 Trick Room
Cost: $5,500 The user creates a bizarre space in which slower Pokemon get to move first for five turns.
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Norikoxkun

Norikoxkun


Male
Number of posts : 441
Age : 34
Location: : Clarks summit
Credit Points : 4382-3349-9628
Friend Code : 61
Registration date : 2008-08-10

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PostSubject: Re: Tm's you can buy   Tm's you can buy Icon_minitime1Tue Aug 19, 2008 10:39 am

somewhat useful 15 points
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https://www.youtube.com/watch?v=FsXSrRGAuuU
Dagos
Knight
Knight
Dagos


Male
Number of posts : 143
Age : 30
Credit Points : 4081-7433-1714
Friend Code : 386
Registration date : 2008-08-11

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PostSubject: Re: Tm's you can buy   Tm's you can buy Icon_minitime1Tue Aug 19, 2008 10:46 am

useful i guess, but where do you buy them?
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mrrrgilbert

mrrrgilbert


Male
Number of posts : 873
Age : 36
Location: : Adelaide, South Australia
Credit Points : 2000
Friend Code : 360927954219
Registration date : 2008-07-21

Tm's you can buy Empty
PostSubject: Re: Tm's you can buy   Tm's you can buy Icon_minitime1Mon Aug 25, 2008 9:01 am

yea i was thinking the same thing this is useless unless u say exactly where u get them from
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http://www.wwe.com
jedirules
Fighter
Fighter
jedirules


Male
Number of posts : 143
Age : 30
Location: : Canberra
Credit Points : 1375 6435 7224
Friend Code : 265
Registration date : 2008-07-21

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PostSubject: Re: Tm's you can buy   Tm's you can buy Icon_minitime1Thu Oct 02, 2008 1:05 am

Yeh i need help with these

i know u get some of them from the veilstone Department Building but what about the rest!!!!
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Tm's you can buy Empty
PostSubject: Re: Tm's you can buy   Tm's you can buy Icon_minitime1

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